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Tag: Dev Update

This month, our team began building the first playable version of the core experience, with progress on fog of war, crew systems, combat, and the living city that will form the foundation of our crime strategy game.
We transitioned from prototype exploration into a focused MVP roadmap !!
From replacing our old quest and dialogue systems with stronger new implementations to improving crews, commands, tools, analytics, and testing, this month was all about building a better and more scalable crime sim.
January brought major forward motion for Project Kingpin: refactors complete, performance upgrades, clearer logistics, and a sneak peek at Mafia vs Cartel gang archetypes.
In this first look, Project Kingpin’s logistics system turns routes and stash houses into steady cashflow.
Project Kingpin just got its first shoutout on a strategy game news channel!