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Devlog #2: Moving Weight, Inside Our New Logistics System

In this first look, Project Kingpin’s logistics system turns routes and stash houses into steady cashflow.

Your criminal empire is only as strong as its routes. In this post we break down the new logistics system—how you move product and keep cash flowing—plus a FIRST LOOK at in-engine prototype footage !

Why Logistics Matters

In Project Kingpin, the economy isn’t just produce → sell. Its’ Produce → Stash → Move → Sell → Launder. The middle steps are where empires choke, and your competition gets a leg up. Well planned logistics make for efficient routes. That means more drugs moved to sales points, translating to more cash earned for the gang, and ultimately—more profit to fuel expansion (and maybe some payoffs to the police.. !)

Time to Make Moves

Intel says there is a strong unmet demand for marijuana. Your crew isn’t built for scale (yet) but two nearby neighborhoods look ripe for production.

First move: stablish the stash houses. One’s a legit warehouse—clean buy. The other is a trucking depot that needed a little “motivation.” The wad of cash you gave the owner did the trick… With your stash houses locked in, you make your second move and line up the production sites—growing, drying, & packaging. The chain is live.

New problem: the operations are split across two neighborhoods… Third move: you’ve got to connect these stash houses, so product flows clean and sales points stay stocked.

This is where the logistics systems come into focus, let’s dive in !

Creating a Route in 60 Seconds

New Route

Tap Routes on any stash house to open the Route Manager, then select Add New Route to get started.

User opens the Route Manager and starts a new route.

Pick the Stops

Every route starts at your stash house → add waypoints to form a complete loop. You can also create one-way routes for a single delivery !

User selects the destinations of the route.

Add a Vehicle

Every route needs a vehicle—balance stealth, capacity, and speed. Want to build now and run later? Assign a placeholder vehicle and launch it when you’re ready.

User selects a vehicle from the stash house garage.

Manage Inventories

Specify what moves where. Pick up product from one operation and drop it at another.

User selects products to pick up and drop off at each stop.

Review the Route

Check the overview, make changes if needed, then Confirm & Start to launch the route and get your product moving !

User reviews the route summary and starts the route.

Wrap up

The Project Kingpin logistics system ties production, stash houses, routes, and sales points into one controllable network. Plan a New Route, pick stops, assign a vehicle, set pick-up/drop-off rules, and launch—then monitor efficiency and risk. This prototype gameplay shows how route planning can keep the cash flowing in our crime strategy game.

Want to share feedback & ideas? Drop them in our Discord and help shape the next update !

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SEE ALSO

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February was a strong month for Project Kingpin, with progress across gang setup, persistent crews, crew pins, and core game design. We also shared a sneak peek at new map building and building creation tools.
November marked a turning point for 762 Interactive and Project Kingpin. Find out why here.