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Why We’re Building Project Kingpin

Let's be real, it feels like something’s been lost in gaming lately. Especially in the crime strategy space. 

This project is deeply personal,
It’s the culmination of 20+ years of gaming, dreaming, and wishing — all leading to this moment.
— Matt Raimondo, 762 Interactive Founder

Next Gen Gangster Game

We’ve played nearly every big-name gangster game out there. And like you, we crave more

More depth. More grit. More strategy. More of that raw underworld energy that made the genre feel alive.

But let’s be real, it feels like something’s been lost in gaming lately. Especially in the crime strategy space. 

A true gangster management game should feel….well….gangsta.

To us, that means starting from nothing. You’re the small fish, just trying to carve out a corner. Taking blocks. Making moves. Dodging heat.

Because the cops, the system — and the other crews — don’t want to see you winning

Or as rapper artist Kodak Black once said, “They’d rather see you in the penitentiary.” (or worse if we are being honest…) 

But there has to be more than just the street grind. 

What We Want in a Crime Mangement Sim

We want economy — producing, distributing, laundering, profiting. 
We want diplomacy — navigating threats, negotiating with factions, cutting deals with dirty cops. 
We want power — the kind that comes from smart decisions, ruthless plays, and knowing when to pull the trigger….. or when to shake a hand. 

And yet, for some reason, no one’s really put all of that together, not in one cohesive, grounded, satisfying package. 

That’s where 762 Interactive comes in. 

We’re Taking it Upon Ourselves

At 762 Interactive we’re building a next-generation crime management sim — one that blends street-level survival with empire-scale decision-making. 

It’s ambitious. It’s gritty. It sounds fun as hell on paper. 

We’re not here to tell you it’ll be the “perfect gangster sim” or “the best ever.” That would be foolish. 

But what we can promise is this: 

We’re giving it everything we’ve got. 

Because we’re fans too — and we want something real just as much as you do.

Want in early? 

Join the newsletter for exclusive devlogs, art drops, and early access invites. 
Or hop in the Discord to be part of the crew from day one. 

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SEE ALSO

We transitioned from prototype exploration into a focused MVP roadmap !!
We took an honest look at our prototype and made a tough call: improve cohesion and clarity before pushing into broader testing.
Organized crime stories didn’t stop with movies and TV, they evolved into games. Explore the crime strategy niche and how Project Kingpin aims to deliver a deeper, more reactive kingpin fantasy.
From replacing our old quest and dialogue systems with stronger new implementations to improving crews, commands, tools, analytics, and testing, this month was all about building a better and more scalable crime sim.