From replacing our old quest and dialogue systems with stronger new implementations to improving crews, commands, tools, analytics, and testing, this month was all about building a better and more scalable crime sim.
February was a strong month for Project Kingpin, with progress across gang setup, persistent crews, crew pins, and core game design. We also shared a sneak peek at new map building and building creation tools.
January brought major forward motion for Project Kingpin: refactors complete, performance upgrades, clearer logistics, and a sneak peek at Mafia vs Cartel gang archetypes.
Organized crime stories didn’t stop with movies and TV, they evolved into games. Explore the crime strategy niche and how Project Kingpin aims to deliver a deeper, more reactive kingpin fantasy.