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Tag: Crime Simulation Games

From replacing our old quest and dialogue systems with stronger new implementations to improving crews, commands, tools, analytics, and testing, this month was all about building a better and more scalable crime sim.
February was a strong month for Project Kingpin, with progress across gang setup, persistent crews, crew pins, and core game design. We also shared a sneak peek at new map building and building creation tools.
January brought major forward motion for Project Kingpin: refactors complete, performance upgrades, clearer logistics, and a sneak peek at Mafia vs Cartel gang archetypes.
We took an honest look at our prototype and made a tough call: improve cohesion and clarity before pushing into broader testing.
Organized crime stories didn’t stop with movies and TV, they evolved into games. Explore the crime strategy niche and how Project Kingpin aims to deliver a deeper, more reactive kingpin fantasy.
November marked a turning point for 762 Interactive and Project Kingpin. Find out why here.
In this first look, Project Kingpin’s logistics system turns routes and stash houses into steady cashflow.
Project Kingpin just got its first shoutout on a strategy game news channel!