From replacing our old quest and dialogue systems with stronger new implementations to improving crews, commands, tools, analytics, and testing, this month was all about building a better and more scalable crime sim.
February was a strong month for Project Kingpin, with progress across gang setup, persistent crews, crew pins, and core game design. We also shared a sneak peek at new map building and building creation tools.
January brought major forward motion for Project Kingpin: refactors complete, performance upgrades, clearer logistics, and a sneak peek at Mafia vs Cartel gang archetypes.