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Tag: gangster sim

This month, much of the team’s work focused on three major areas: making rival gangs and the police more capable of reacting to the player, defining the game’s criminal economy in greater detail, and exploring the visual direction for our in-game UI.
This month, we expanded combat, connected crews more directly to the action, strengthened character identity, and continued building a city where rival gangs, police, civilians, and unexpected threats can collide.